A Tutorial on Rigging your own characters to use in Halo CE 
By Jahrain

This video tutorial, an update from my last tutorial, explains the process of rigging
your own characters in 3ds Max 6 and how to put them into halo. Sorry for the crappy
bitrate quality, I dont have access to a high speed internet connection at the moment
and i dont want to spend the rest of my life uploading this.

Special thanks goes out to Rec0 & SteelixB for creating an application that simplifies
the rigging process and allows us to use 3ds max to rig instead of notepad. Also
to Tiamat for being the original character rigger, hes the one who discovered how to rig
a custom model and passed on his knowlege to me.

The Vertex Weight Injector allong with the weight exporter can be downloaded from
http://www.halomaps.org/index.cfm?PG=3&fid=1068

Any questions or sugestions? Just email me @ jahrain14@yahoo.com